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Thoughts on Civ V

Posted by Ad on November 12, 2011

Civilization V is annoying. I mean, I like this game, it maintains the flavor of Civ while innovating a lot of the gameplay. But there’s a lot that annoys me. But first, improvements.

You don’t need fragile little transports to move units across the sea anymore, tho why you can’t upgrade your old ships to ocean-faring ones at the same time bothers me, and I’d still like to see an explorer ship that can find new land and build some kind of colony, or at the very least make landfall and explore further.

The hex grid. So much cooler, and it makes distances a little more sensible. I’m still waiting on a spherical map. Realism. Coolness. An icosahedron subdivided into triangles, maybe?

No “stack of doom”. The new system isn’t without its problems, it doesn’t always recognize that I wanna switch places between two units… and what if I wanna rotate places between three units?

I want ability to just draw how I want my land to look like (tile improvements) and have the workers just work accordingly. I don’t trust the auto function, and working with them manually is annoying. Besides, idle workers could reduce maintenance on tile improvements. Someone, make this happen. Currently, I don’t know what to do with them once they’re done with all tiles until I discover Oil, Uranium or Aluminium in my territory. Fortifying them somewhere and then trying to find them amongst other units and details on the map is annoying.

I want more diplomatic options. I can’t threaten blockade or go to war, and I can’t threaten to attack the other player’s friends or allies. It’d be nice to have more spice in the single-player mode. Civ is a difficult game to play multiplayer, in that not everyone have that much time to spare, and games today tend not to be cheap, either. Not seeing who is friends with whom (especially with city states) from a single diplomatic window is annoying, I have to close two diplomacy views to get to a scren that provides _some_ of that information.

I want a more advanced culture system. Yes, it’s simplified to make it a more valuable and versatile game mechanic, but I’d like to see culture divided into multiple cultures, a military culture that every military unit, military structure, and military diplomatic option adds to. Likewise, science, industry, and whatever else works. In Civ 4 you could basically take over the world with culture, much like the USA seems to have been doing irl. Why not have a few stacks of policies that require a certain amount of a specific culture type to use, so that a militaristic civ gets bonuses for their military, while a scientific civ gets bonuses for that?

I want Animal Husbandry to be researched faster if there are animal resources in the Civ’s territory, likewise Mining if there are hills, naval research if there’s sea, metal research if there’s metal, etc.. Combine this with a spherical map (assuming axial tilt) and Calendar would be research sooner further from the equator.

But most of all, I want a game that loads faster. I don’t need every graphical detail, the game can’t possible need to load the main menu for a minute (and the legal notice before the menu may be necessary the first time you start the game but it just annoys ppl after that). Really, the game looks nice, plays ok, and does a lot of unnecessary stuff in between.

I want options to turn off all sound. I want options to turn off leader backgrounds… or leader screens at all. Having to start/load a game every time I change any video options (or worse, restart the whole game) is stupid. A lot of the game is stupid. I don’t mean gameplay things, I mean the program itself. A lot of it is stupid. And slow.

So what I really want is less waiting, more playing. And a Mac version that’s not watered-down. It doesn’t even do mods without screwing with files that any update would revert and who knows what else.

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