Rozovian’s Music Log

Posts Tagged ‘zombies’

Need more zombies…

Posted by Ad on May 20, 2011

I wrote a post about an upcoming zombie game a while back. Didn’t publish it, but I probably will eventually, with a big disclaimer over how it’s outdated and stuff. Anyway, I’ve since played two other zombie games, that got me thinking of a new zombie game that would be cool to play. Lemme explain…

The first game is Left 4 Dead (and its creatively titled sequel Left 4 Dead 2) by Valve. I play with my friends some of the time, some of the time solo. Playing with random strangers online isn’t really my thing. Aside from getting kicked whenever they feel I’m slowing them down by not knowing every map by heart, it just doesn’t feel the same to play with some random ppl I probably won’t and wouldn’t even like to play with again. But the gameplay itself is great. Hordes of fast zombies, melee weapons, explosions. If only there was more destructible terrain and different routes through the levels…

The other game is an online thing I found on Kongregate, called Rebuild; it’s a mid-zombie apocalypse game where you… rebuild. Colorful graphics and named population, missions to slowly retake the city. Turns into a lot of tedious micromanaging towards the end of the game, but as I often play this kind of games to keep my hands and eyes occupied while listening to ted talks or watching movies or something, it’s not that big a deal for me.

But these games got me thinking… What if there was a game where we band together, some random ppl from the same online community, irl friends, whatever – and retake a city, block by block, from zombies? This would mean going into buildings and clearing out any zombies, fending off attacking hordes, and stuff. New, strange zombies that jump over the fences and palisades? Sickness among the humans, need to raid a hospital or pharmacy outside the safe zone?¬†Find some people while exploring outside the safe zone, zombies or survivors?¬†Human population need to expand beyond the safe zone? Need more ammo?

As I envision it, it’d feature a city map akin to that in Rebuild, and whenever someone decides the survivors need to get something from the outside, a mission is marked on the screen. Anyone interested and agreeing with the mission may join. Think of the map as a lobby for individual games. Those games, on the other hand, would be more L4D-style. Find medicine X, bring it back. Kill as many zombies as you can, get back alive. If we wanna go by the L4D rules, we could even pit different communities against each other, one always playing as the zombies vs another community’s survivors. And by zombies I mean something akin to the special infected of L4D, tho preferably with the option of playing as a group of regular zombies (or a clown leading a bunch of them as in L4D2).

That would be cool. Actual mechanics of expanding the safe zone, determining non-mission events (like the need for medicine), character handling, research, and whatever else would up to whoever would make such a game, but I’d be interested in playing it. Why is the end of the world as we know it so appealing to a computer-addict like me?

On a related note, the first season of The Colony is pretty cool (didn’t get into the second season), and the occasional episode of Worst Case Scenario I’ve seen has been interesting.

Posted in game design | Tagged: , , , | Leave a Comment »

Abloogy-woogy- *boom*

Posted by Ad on November 16, 2010

I might get it, but it’s not done yet and I’m not sure I’ll like it.

Not talking about Supoer Meat Boy, which I’m pretty sure I’ll get the second I see it’s out for mac on Steam. If I have money on my PayPal account at that moment, thatis. Anyway, I’m talking about Undead Labs’ unnamed Zombie-killing console MMO.

I’ve never really liked MMOs. In principle, cooperative play is fun, but it usually forces you to play the same level together on the same screen, and you don’t have much say in the story. In an MMO there’s these bigger raids going on and that’s about all the story you get. Right? Idunno, I don’t play them. Then there’s the grinding and stuff.

I also don’t like the math thing that a lot of games, including MMOs, do. Yes, there’s a lot of math going on behind the scenes in every game, like how weapon x either has water-element attributes and +2 on Saturdays, or has sharpness 3 out of 10 because it’s a wrench or something else that’s kind’a blunt and not really designed for cutting. But if I shoot an enemy in the leg, I want him to limp and stuff, not bleed red numbers. If I chop his head off, I expect him to die, not just lose 40% of his health.
This is what makes Undead Labs’ project so interesting – it takes the stuff I conceptually like about MMOs and leaves out the stuff I’d except to just be bothered by.

I’m not a big fan of zombies tho. Maybe because of their position among horror/fantasy/scifi monsters as one of the more plausible ones, and that combined with my imagination makes going to the basement shower in my house a little scary at times. Down the stairs, there could be zombies coming from the left, from the right, or from behind/under the stairs. I’ve more than once, while the “energy-saving” light bulb in the sauna warms up, walked around down there, looking for things I could use as weapons. Ideally, I’d get my hands on an axe, but the sauna ladle might work too.

Upstairs, I’d probably go for my sister’s katana; the melon-knife I call it. If only it was sharpened (die, watermelons, die). No slicy action, but I could do some thrusty stabby damage with it in its current state. Hm, for someone who doesn’t like zombies, I seem to think about surviving them a lot. Could explain my tendency for buying flashlights and battier all the time. They also make great improvised gifts. Everybody needs flashlights.

I’m still scared of the dark. My imagination lives there.

Posted in video game industry | Tagged: , | Leave a Comment »

My longest post ever

Posted by Ad on November 4, 2010


Posted in video game industry | Tagged: , , | Leave a Comment »